Styles to use for blurs in MaskFilter objects.
- inner → BlurStyle
Fuzzy inside, nothing outside. This can make shapes appear to be lit from within.
- normal → BlurStyle
Fuzzy inside and outside. This is useful for painting shadows that are offset from the shape that ostensibly is casting the shadow.
- outer → BlurStyle
Nothing inside, fuzzy outside. This is useful for painting shadows for partially transparent shapes, when they are painted separately but without an offset, so that the shadow doesn't paint below the shape.
- solid → BlurStyle
Solid inside, fuzzy outside. This corresponds to drawing the shape, and additionally drawing the blur. This can make objects appear brighter, maybe even as if they were fluorescent.
- values → List<BlurStyle>
A constant List of the values in this enum, in order of their declaration.