TileMode enum

Defines what happens at the edge of the gradient.

A gradient is defined along a finite inner area. In the case of a linear gradient, it's between the parallel lines that are orthogonal to the line drawn between two points. In the case of radial gradients, it's the disc that covers the circle centered on a particular point up to a given radius.

This enum is used to define how the gradient should paint the regions outside that defined inner area.

See also:

Constants

clamp → const TileMode

Edge is clamped to the final color.

The gradient will paint the all the regions outside the inner area with the color of the point closest to that region.

const TileMode(0)
mirror → const TileMode

Edge is mirrored from last color to first.

This is as if the stop points from 0.0 to 1.0 were then repeated backwards from 2.0 to 1.0, then forwards from 2.0 to 3.0, then backwards again from 4.0 to 3.0, and so forth (and for linear gradients, similarly from in the negative direction).

const TileMode(2)
repeated → const TileMode

Edge is repeated from first color to last.

This is as if the stop points from 0.0 to 1.0 were then repeated from 1.0 to 2.0, 2.0 to 3.0, and so forth (and for linear gradients, similarly from -1.0 to 0.0, -2.0 to -1.0, etc).

const TileMode(1)
values → const List<TileMode>

A constant List of the values in this enum, in order of their declaration.

const List<TileMode>

Properties

index int

The integer index of this enum.

final
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

toString() String
Returns a string representation of this object.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited