ChipAttributes class

An interface defining the base attributes for a material design chip.

Chips are compact elements that represent an attribute, text, entity, or action.

The defaults mentioned in the documentation for each attribute are what the implementing classes typically use for defaults (but this class doesn't provide or enforce them).

See also:

  • Chip, a chip that displays information and can be deleted.
  • InputChip, a chip that represents a complex piece of information, such as an entity (person, place, or thing) or conversational text, in a compact form.
  • ChoiceChip, allows a single selection from a set of options. Choice chips contain related descriptive text or categories.
  • FilterChip, uses tags or descriptive words as a way to filter content.
  • ActionChip, represents an action related to primary content.
Implemented by


avatar Widget
A widget to display prior to the chip's label. [...]
backgroundColor Color
Color to be used for the unselected, enabled chip's background. [...]
label Widget
The primary content of the chip. [...]
labelPadding EdgeInsetsGeometry
The padding around the label widget. [...]
labelStyle TextStyle
The style to be applied to the chip's label. [...]
materialTapTargetSize MaterialTapTargetSize
Configures the minimum size of the tap target. [...]
padding EdgeInsetsGeometry
The padding between the contents of the chip and the outside border. [...]
shape ShapeBorder
The ShapeBorder to draw around the chip. [...]
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
@pragma('vm:entry-point'), inherited
toString() String
Returns a string representation of this object.


operator ==(dynamic other) bool
The equality operator. [...]