A ListTile with a Radio. In other words, a radio button with a label.

The entire list tile is interactive: tapping anywhere in the tile selects the radio button.

The value, groupValue, onChanged, and activeColor properties of this widget are identical to the similarly-named properties on the Radio widget. The type parameter T serves the same purpose as that of the Radio class' type parameter.

The title, subtitle, isThreeLine, and dense properties are like those of the same name on ListTile.

The selected property on this widget is similar to the ListTile.selected property, but the color used is that described by activeColor, if any, defaulting to the accent color of the current Theme. No effort is made to coordinate the selected state and the checked state; to have the list tile appear selected when the radio button is the selected radio button, set selected to true when value matches groupValue.

The radio button is shown on the left by default in left-to-right languages (i.e. the leading edge). This can be changed using controlAffinity. The secondary widget is placed on the opposite side. This maps to the ListTile.leading and ListTile.trailing properties of ListTile.

To show the RadioListTile as disabled, pass null as the onChanged callback.

Sample code

This widget shows a pair of radio buttons that control the _character field. The field is of the type SingingCharacter, an enum.

// At the top level:
enum SingingCharacter { lafayette, jefferson }

// In the State of a stateful widget:
SingingCharacter _character = SingingCharacter.lafayette;

// In the build function of that State:
new Column(
  children: <Widget>[
    new RadioListTile<SingingCharacter>(
      title: const Text('Lafayette'),
      value: SingingCharacter.lafayette,
      groupValue: _character,
      onChanged: (SingingCharacter value) { setState(() { _character = value; }); },
    new RadioListTile<SingingCharacter>(
      title: const Text('Thomas Jefferson'),
      value: SingingCharacter.jefferson,
      groupValue: _character,
      onChanged: (SingingCharacter value) { setState(() { _character = value; }); },

See also:



RadioListTile({Key key, @required T value, @required T groupValue, @required ValueChanged<T> onChanged, Color activeColor, Widget title, Widget subtitle, bool isThreeLine: false, bool dense, Widget secondary, bool selected: false, ListTileControlAffinity controlAffinity: ListTileControlAffinity.platform })
Creates a combination of a list tile and a radio button. [...]


activeColor Color
The color to use when this radio button is selected. [...]
checked bool
Whether this radio button is checked. [...]
controlAffinity ListTileControlAffinity
Where to place the control relative to the text.
dense bool
Whether this list tile is part of a vertically dense list. [...]
groupValue → T
The currently selected value for this group of radio buttons. [...]
isThreeLine bool
Whether this list tile is intended to display three lines of text. [...]
onChanged ValueChanged<T>
Called when the user selects this radio button. [...]
secondary Widget
A widget to display on the opposite side of the tile from the radio button. [...]
selected bool
Whether to render icons and text in the activeColor. [...]
subtitle Widget
Additional content displayed below the title. [...]
title Widget
The primary content of the list tile. [...]
value → T
The value represented by this radio button.
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder description) → void
Add additional properties associated with the node. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
toStringShort() String
A short, textual description of this widget.


operator ==(other) bool
The equality operator. [...]