OffsetLayer class

A layer that is displayed at an offset from its parent layer.

Offset layers are key to efficient repainting because they are created by repaint boundaries in the RenderObject tree (see RenderObject.isRepaintBoundary). When a render object that is a repaint boundary is asked to paint at given offset in a PaintingContext, the render object first checks whether it needs to repaint itself. If not, it reuses its existing OffsetLayer (and its entire subtree) by mutating its offset property, cutting off the paint walk.

Inheritance
Implemented by

Constructors

OffsetLayer({Offset offset: Offset.zero })
Creates an offset layer. [...]

Properties

offset Offset
Offset from parent in the parent's coordinate system. [...]
read / write
attached bool
Whether this node is in a tree whose root is attached to something. [...]
read-only, inherited
debugCreator ↔ dynamic
The object responsible for creating this layer. [...]
read / write, inherited
depth int
The depth of this node in the tree. [...]
read-only, inherited
firstChild Layer
The first composited layer in this layer's child list.
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
lastChild Layer
The last composited layer in this layer's child list.
read-only, inherited
nextSibling Layer
This layer's next sibling in the parent layer's child list.
read-only, inherited
owner Object
The owner for this node (null if unattached). [...]
read-only, inherited
parent ContainerLayer
This layer's parent in the layer tree. [...]
read-only, inherited
previousSibling Layer
This layer's previous sibling in the parent layer's child list.
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

addToScene(SceneBuilder builder, Offset layerOffset) → void
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
addChildrenToScene(SceneBuilder builder, Offset childOffset) → void
Uploads all of this layer's children to the engine. [...]
inherited
adoptChild(AbstractNode child) → void
Mark the given node as being a child of this node. [...]
@mustCallSuper, @protected, inherited
append(Layer child) → void
Adds the given layer to the end of this layer's child list.
inherited
applyTransform(Layer child, Matrix4 transform) → void
Applies the transform that would be applied when compositing the given child to the given matrix. [...]
inherited
attach(Object owner) → void
Mark this node as attached to the given owner. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
inherited
detach() → void
Mark this node as detached. [...]
inherited
dropChild(AbstractNode child) → void
Disconnect the given node from this node. [...]
@mustCallSuper, @protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
redepthChild(AbstractNode child) → void
Adjust the depth of the given child to be greater than this node's own depth. [...]
@protected, inherited
redepthChildren() → void
Adjust the depth of this node's children, if any. [...]
inherited
remove() → void
Removes this layer from its parent layer's child list.
@mustCallSuper, inherited
removeAllChildren() → void
Removes all of this layer's children from its child list.
inherited
replaceWith(Layer newLayer) → void
Replaces this layer with the given layer in the parent layer's child list.
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited