TextureLayer class

A composited layer that maps a backend texture to a rectangle.

Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources.

A texture layer refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle.

Once inserted into the layer tree, texture layers are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code.

Texture layers are always leaves in the layer tree.

See also:



TextureLayer({@required Rect rect, @required int textureId })
Creates a texture layer bounded by rect and with backend texture identified by textureId.


rect Rect
Bounding rectangle of this layer.
textureId int
The identity of the backend texture.
attached bool
Whether this node is in a tree whose root is attached to something. [...]
read-only, inherited
debugCreator ↔ dynamic
The object responsible for creating this layer. [...]
read / write, inherited
depth int
The depth of this node in the tree. [...]
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
nextSibling Layer
This layer's next sibling in the parent layer's child list.
read-only, inherited
owner Object
The owner for this node (null if unattached). [...]
read-only, inherited
parent ContainerLayer
This layer's parent in the layer tree. [...]
read-only, inherited
previousSibling Layer
This layer's previous sibling in the parent layer's child list.
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


addToScene(SceneBuilder builder, Offset layerOffset) → void
Override this method to upload this layer to the engine. [...]
adoptChild(AbstractNode child) → void
Mark the given node as being a child of this node. [...]
@mustCallSuper, @protected, inherited
attach(Object owner) → void
Mark this node as attached to the given owner. [...]
@mustCallSuper, inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
debugFillProperties(DiagnosticPropertiesBuilder description) → void
detach() → void
Mark this node as detached. [...]
@mustCallSuper, inherited
dropChild(AbstractNode child) → void
Disconnect the given node from this node. [...]
@mustCallSuper, @protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
redepthChild(AbstractNode child) → void
Adjust the depth of the given child to be greater than this node's own depth. [...]
@protected, inherited
redepthChildren() → void
Adjust the depth of this node's children, if any. [...]
remove() → void
Removes this layer from its parent layer's child list.
@mustCallSuper, inherited
replaceWith(Layer newLayer) → void
Replaces this layer with the given layer in the parent layer's child list.
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
toStringShort() String


operator ==(other) bool
The equality operator. [...]