EditableTextState class

State for a EditableText.

Inheritance
Implements
Mixes-in

Constructors

EditableTextState()

Properties

cursorBlinkInterval Duration
The cursor blink interval (the amount of time the cursor is in the "on" state or the "off" state). A complete cursor blink period is twice this value (half on, half off).
@visibleForTesting, read-only
cursorCurrentlyVisible bool
Whether the blinking cursor is actually visible at this precise moment (it's hidden half the time, since it blinks).
@visibleForTesting, read-only
renderEditable RenderEditable
The renderer for this widget's Editable descendant. [...]
read-only
selectionOverlay TextSelectionOverlay
The current status of the text selection handles.
@visibleForTesting, read-only
textEditingValue TextEditingValue
Gets the current text input.
read / write
wantKeepAlive bool
Whether the current instance should be kept alive. [...]
read-only
context BuildContext
The location in the tree where this widget builds. [...]
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
mounted bool
Whether this State object is currently in a tree. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
widget EditableText
The current configuration. [...]
read-only, inherited

Methods

bringIntoView(TextPosition position) → void
Brings the provided TextPosition into the visible area of the text input.
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
buildTextSpan() TextSpan
Builds TextSpan from current editing value. [...]
didChangeDependencies() → void
Called when a dependency of this State object changes. [...]
didUpdateWidget(EditableText oldWidget) → void
Called whenever the widget configuration changes. [...]
dispose() → void
Called when this object is removed from the tree permanently. [...]
hideToolbar() → void
Hides the text selection toolbar.
initState() → void
Called when this object is inserted into the tree. [...]
performAction(TextInputAction action) → void
Requests that this client perform the given action.
requestKeyboard() → void
Express interest in interacting with the keyboard. [...]
updateEditingValue(TextEditingValue value) → void
Requests that this client update its editing state to the given value.
deactivate() → void
Called when this object is removed from the tree. [...]
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload. [...]
@mustCallSuper, @protected, inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode. [...]
inherited
updateKeepAlive() → void
Ensures that any AutomaticKeepAlive ancestors are in a good state, by firing a KeepAliveNotification or triggering the KeepAliveHandle as appropriate.
@protected, inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited