A scrollable, 2D array of widgets.

The main axis direction of a grid is the direction in which it scrolls (the scrollDirection).

The most commonly used grid layouts are GridView.count, which creates a layout with a fixed number of tiles in the cross axis, and GridView.extent, which creates a layout with tiles that have a maximum cross-axis extent. A custom SliverGridDelegate can produce an arbitrary 2D arrangement of children, including arrangements that are unaligned or overlapping.

To create a grid with a large (or infinite) number of children, use the GridView.builder constructor with either a SliverGridDelegateWithFixedCrossAxisCount or a SliverGridDelegateWithMaxCrossAxisExtent for the gridDelegate.

To use a custom SliverChildDelegate, use GridView.custom.

To create a linear array of children, use a ListView.

To control the initial scroll offset of the scroll view, provide a controller with its ScrollController.initialScrollOffset property set.

Transitioning to CustomScrollView

A GridView is basically a CustomScrollView with a single SliverGrid in its CustomScrollView.slivers property.

If GridView is no longer sufficient, for example because the scroll view is to have both a grid and a list, or because the grid is to be combined with a SliverAppBar, etc, it is straight-forward to port code from using GridView to using CustomScrollView directly.

The key, scrollDirection, reverse, controller, primary, physics, and shrinkWrap properties on GridView map directly to the identically named properties on CustomScrollView.

The CustomScrollView.slivers property should be a list containing just a SliverGrid.

The childrenDelegate property on GridView corresponds to the SliverGrid.delegate property, and the gridDelegate property on the GridView corresponds to the SliverGrid.gridDelegate property.

The new GridView, new GridView.count, and new GridView.extent constructors' children arguments correspond to the childrenDelegate being a SliverChildListDelegate with that same argument. The new GridView.builder constructor's itemBuilder and childCount arguments correspond to the childrenDelegate being a SliverChildBuilderDelegate with the matching arguments.

The new GridView.count and new GridView.extent constructors create custom grid delegates, and have equivalently named constructors on SliverGrid to ease the transition: new SliverGrid.count and new SliverGrid.extent respectively.

The padding property corresponds to having a SliverPadding in the CustomScrollView.slivers property instead of the grid itself, and having the SliverGrid instead be a child of the SliverPadding.

Once code has been ported to use CustomScrollView, other slivers, such as SliverList or SliverAppBar, can be put in the CustomScrollView.slivers list.

Sample code

Here are two brief snippets showing a GridView and its equivalent using CustomScrollView:

new GridView.count(
  primary: false,
  padding: const EdgeInsets.all(20.0),
  crossAxisSpacing: 10.0,
  crossAxisCount: 2,
  children: <Widget>[
    const Text('He\'d have you all unravel at the'),
    const Text('Heed not the rabble'),
    const Text('Sound of screams but the'),
    const Text('Who scream'),
    const Text('Revolution is coming...'),
    const Text('Revolution, they...'),
  ],
)
new CustomScrollView(
  primary: false,
  slivers: <Widget>[
    new SliverPadding(
      padding: const EdgeInsets.all(20.0),
      sliver: new SliverGrid.count(
        crossAxisSpacing: 10.0,
        crossAxisCount: 2,
        children: <Widget>[
          const Text('He\'d have you all unravel at the'),
          const Text('Heed not the rabble'),
          const Text('Sound of screams but the'),
          const Text('Who scream'),
          const Text('Revolution is coming...'),
          const Text('Revolution, they...'),
        ],
      ),
    ),
  ],
)

See also:

Inheritance

Constructors

GridView({Key key, Axis scrollDirection: Axis.vertical, bool reverse: false, ScrollController controller, bool primary, ScrollPhysics physics, bool shrinkWrap: false, EdgeInsetsGeometry padding, @required SliverGridDelegate gridDelegate, bool addAutomaticKeepAlives: true, bool addRepaintBoundaries: true, List<Widget> children: const [] })
Creates a scrollable, 2D array of widgets with a custom SliverGridDelegate. [...]
GridView.builder({Key key, Axis scrollDirection: Axis.vertical, bool reverse: false, ScrollController controller, bool primary, ScrollPhysics physics, bool shrinkWrap: false, EdgeInsetsGeometry padding, @required SliverGridDelegate gridDelegate, @required IndexedWidgetBuilder itemBuilder, int itemCount, bool addAutomaticKeepAlives: true, bool addRepaintBoundaries: true })
Creates a scrollable, 2D array of widgets that are created on demand. [...]
GridView.count({Key key, Axis scrollDirection: Axis.vertical, bool reverse: false, ScrollController controller, bool primary, ScrollPhysics physics, bool shrinkWrap: false, EdgeInsetsGeometry padding, @required int crossAxisCount, double mainAxisSpacing: 0.0, double crossAxisSpacing: 0.0, double childAspectRatio: 1.0, bool addAutomaticKeepAlives: true, bool addRepaintBoundaries: true, List<Widget> children: const [] })
Creates a scrollable, 2D array of widgets with a fixed number of tiles in the cross axis. [...]
GridView.custom({Key key, Axis scrollDirection: Axis.vertical, bool reverse: false, ScrollController controller, bool primary, ScrollPhysics physics, bool shrinkWrap: false, EdgeInsetsGeometry padding, @required SliverGridDelegate gridDelegate, @required SliverChildDelegate childrenDelegate })
Creates a scrollable, 2D array of widgets with both a custom SliverGridDelegate and a custom SliverChildDelegate. [...]
GridView.extent({Key key, Axis scrollDirection: Axis.vertical, bool reverse: false, ScrollController controller, bool primary, ScrollPhysics physics, bool shrinkWrap: false, EdgeInsetsGeometry padding, @required double maxCrossAxisExtent, double mainAxisSpacing: 0.0, double crossAxisSpacing: 0.0, double childAspectRatio: 1.0, bool addAutomaticKeepAlives: true, bool addRepaintBoundaries: true, List<Widget> children: const [] })
Creates a scrollable, 2D array of widgets with tiles that each have a maximum cross-axis extent. [...]

Properties

childrenDelegate SliverChildDelegate
A delegate that provides the children for the GridView. [...]
final
gridDelegate SliverGridDelegate
A delegate that controls the layout of the children within the GridView. [...]
final
controller ScrollController
An object that can be used to control the position to which this scroll view is scrolled. [...]
final, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
padding EdgeInsetsGeometry
The amount of space by which to inset the children.
final, inherited
physics ScrollPhysics
How the scroll view should respond to user input. [...]
final, inherited
primary bool
Whether this is the primary scroll view associated with the parent PrimaryScrollController. [...]
final, inherited
reverse bool
Whether the scroll view scrolls in the reading direction. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
scrollDirection Axis
The axis along which the scroll view scrolls. [...]
final, inherited
shrinkWrap bool
Whether the extent of the scroll view in the scrollDirection should be determined by the contents being viewed. [...]
final, inherited

Methods

buildChildLayout(BuildContext context) Widget
Subclasses should override this method to build the layout model.
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
inherited
buildSlivers(BuildContext context) List<Widget>
Subclasses should override this method to build the slivers for the inside of the viewport.
inherited
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder description) → void
inherited
getDirection(BuildContext context) AxisDirection
Returns the AxisDirection in which the scroll view scrolls. [...]
@protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(other) bool
The equality operator. [...]
inherited