ListView.builder({Key key, Axis scrollDirection: Axis.vertical, bool reverse: false, ScrollController controller, bool primary, ScrollPhysics physics, bool shrinkWrap: false, EdgeInsetsGeometry padding, double itemExtent, @required IndexedWidgetBuilder itemBuilder, int itemCount, bool addAutomaticKeepAlives: true, bool addRepaintBoundaries: true })

Creates a scrollable, linear array of widgets that are created on demand.

This constructor is appropriate for list views with a large (or infinite) number of children because the builder is called only for those children that are actually visible.

Providing a non-null itemCount improves the ability of the ListView to estimate the maximum scroll extent.

The itemBuilder callback will be called only with indices greater than or equal to zero and less than itemCount.

The itemBuilder should actually create the widget instances when called. Avoid using a builder that returns a previously-constructed widget; if the list view's children are created in advance, or all at once when the ListView itself is created, it is more efficient to use new ListView. Even more efficient, however, is to create the instances on demand using this constructor's itemBuilder callback.

The addAutomaticKeepAlives argument corresponds to the SliverChildBuilderDelegate.addAutomaticKeepAlives property. The addRepaintBoundaries argument corresponds to the SliverChildBuilderDelegate.addRepaintBoundaries property. Both must not be null.

Source

ListView.builder({
  Key key,
  Axis scrollDirection: Axis.vertical,
  bool reverse: false,
  ScrollController controller,
  bool primary,
  ScrollPhysics physics,
  bool shrinkWrap: false,
  EdgeInsetsGeometry padding,
  this.itemExtent,
  @required IndexedWidgetBuilder itemBuilder,
  int itemCount,
  bool addAutomaticKeepAlives: true,
  bool addRepaintBoundaries: true,
}) : childrenDelegate = new SliverChildBuilderDelegate(
       itemBuilder,
       childCount: itemCount,
       addAutomaticKeepAlives: addAutomaticKeepAlives,
       addRepaintBoundaries: addRepaintBoundaries,
     ), super(
  key: key,
  scrollDirection: scrollDirection,
  reverse: reverse,
  controller: controller,
  primary: primary,
  physics: physics,
  shrinkWrap: shrinkWrap,
  padding: padding,
);