ScrollView class

A widget that scrolls.

Scrollable widgets consist of three pieces:

  1. A Scrollable widget, which listens for various user gestures and implements the interaction design for scrolling.
  2. A viewport widget, such as Viewport or ShrinkWrappingViewport, which implements the visual design for scrolling by displaying only a portion of the widgets inside the scroll view.
  3. One or more slivers, which are widgets that can be composed to created various scrolling effects, such as lists, grids, and expanding headers.

ScrollView helps orchestrate these pieces by creating the Scrollable and the viewport and deferring to its subclass to create the slivers.

To control the initial scroll offset of the scroll view, provide a controller with its ScrollController.initialScrollOffset property set.

See also:

Implemented by


ScrollView({Key key, Axis scrollDirection: Axis.vertical, bool reverse: false, ScrollController controller, bool primary, ScrollPhysics physics, bool shrinkWrap: false })
Creates a widget that scrolls. [...]


controller ScrollController
An object that can be used to control the position to which this scroll view is scrolled. [...]
physics ScrollPhysics
How the scroll view should respond to user input. [...]
primary bool
Whether this is the primary scroll view associated with the parent PrimaryScrollController. [...]
reverse bool
Whether the scroll view scrolls in the reading direction. [...]
scrollDirection Axis
The axis along which the scroll view scrolls. [...]
shrinkWrap bool
Whether the extent of the scroll view in the scrollDirection should be determined by the contents being viewed. [...]
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
buildSlivers(BuildContext context) List<Widget>
Build the list of widgets to place inside the viewport. [...]
buildViewport(BuildContext context, ViewportOffset offset, AxisDirection axisDirection, List<Widget> slivers) Widget
Build the viewport. [...]
debugFillProperties(DiagnosticPropertiesBuilder description) → void
getDirection(BuildContext context) AxisDirection
Returns the AxisDirection in which the scroll view scrolls. [...]
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
toStringShort() String
A short, textual description of this widget.


operator ==(other) bool
The equality operator. [...]