A widget that uses the table layout algorithm for its children.

If you only have one row, the Row widget is more appropriate. If you only have one column, the SliverList or Column widgets will be more appropriate.

Rows size vertically based on their contents. To control the column widths, use the columnWidths property.

For more details about the table layout algorithm, see RenderTable. To control the alignment of children, see TableCell.

Inheritance

Constructors

Table({Key key, List<TableRow> children: const [], Map<int, TableColumnWidth> columnWidths, TableColumnWidth defaultColumnWidth: const FlexColumnWidth(1.0), TextDirection textDirection, TableBorder border, TableCellVerticalAlignment defaultVerticalAlignment: TableCellVerticalAlignment.top, TextBaseline textBaseline })
Creates a table. [...]

Properties

border TableBorder
The style to use when painting the boundary and interior divisions of the table.
final
children List<TableRow>
The rows of the table. [...]
final
columnWidths Map<int, TableColumnWidth>
How the horizontal extents of the columns of this table should be determined. [...]
final
defaultColumnWidth TableColumnWidth
How to determine with widths of columns that don't have an explicit sizing algorithm. [...]
final
defaultVerticalAlignment TableCellVerticalAlignment
How cells that do not explicitly specify a vertical alignment are aligned vertically.
final
textBaseline TextBaseline
The text baseline to use when aligning rows using TableCellVerticalAlignment.baseline.
final
textDirection TextDirection
The direction in which the columns are ordered. [...]
final
hashCode int
The hash code for this object. [...]
read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

createElement() → _TableElement
RenderObjectWidgets always inflate to a RenderObjectElement subclass.
createRenderObject(BuildContext context) RenderTable
Creates an instance of the RenderObject class that this RenderObjectWidget represents, using the configuration described by this RenderObjectWidget. [...]
updateRenderObject(BuildContext context, RenderTable renderObject) → void
Copies the configuration described by this RenderObjectWidget to the given RenderObject, which will be of the same type as returned by this object's createRenderObject. [...]
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder description) → void
Add additional properties associated with the node. [...]
inherited
didUnmountRenderObject(RenderObject renderObject) → void
A render object previously associated with this widget has been removed from the tree. The given RenderObject will be of the same type as returned by this object's createRenderObject.
@protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style }) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug }) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(other) bool
The equality operator. [...]
inherited